Death grips
is my first project in the game-dev domain. It is a 2D platformer with a playtime of 5 to 10 minutes. This project was made in a group of 3 with the collaboration of
Kamila Medellel and Mathieu
Adamietz.
I had the opportunity to participate in the creation of the game during an optional course provided by the but. This
course offered us to create, in groups of 2 or 3, a simple and short video game via Unity in a semester, working 2 hours a week.
My role was mainly to do the gameplay of the game, that is all the code except for the menu pages and transitions. I also created a tilemap in 8x8, then I edited it in 16x16:
Creating the gameplay really made me think about how game design works, an aspect of game-dev that i personnally love today. I also had the opportunity to get used of Unity and to understand how it works.
For the player's movement, we gave him 2 jumps and a dash that can have 8 directions to give a lot of freedom to move around and to make the game easy enough for everyone to play.
The project was part of a course, so we had limited time and means. At first, we thought about having boss fights and several worlds in the game but we had to lower the excpectation and only have platforming in a single world.
PROJECT SUMMARY :
TOOLS USED
- First time using Unity, getting used to work with it.
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Coding in C# to add pre-determined functionnalities to the game
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Creating pixelaty for a project and respecting a graphic chart
- Managing a Git repository with the github platform (and using commands)
SKILLS ACQUIRED / IMPROVED
- Project management
- Game design
- Programming skills